"We do have a team internally that is dedicated to coming up with new game ideas. We have several game ideas that live and die in a few weeks, and others that last even longer and we are exploring. For us, what is great, is that we are in no hurry. We don't have to get something out just for the case of our financial security. That's been the biggest benefit of Rocket League. It has given us the creative freedom to take our time and come up with something else."
 
Rocket League's success has transformed Psyonix. The company has just moved offices to accommodate all the extra staff, and is no longer a company that is staggering from project-to-project to make ends meet."When we released the game two years ago, the company was 36 people big," Dunham says. "Entire departments that exist now didn't exist then. We have created a publishing department with PR people and marketing people and community teams and customer support... all of the elements that make a games business run. And then we have an online services team. Now we are approaching our 90th employee. We are actually moving into a brand new building, because we have run out of space."

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