Fortunately, classic gold wow game designer Jeremy Feasel affirmed the zombie invasion part of the event will only be active for a few hours through the day instead of all the time. I am actually a bit disappointed by that, frankly, because I believe it would be fun to see an all-out, 24/7 invasion that players have to try and contain--something akin to World of Warcraft's notorious Corrupted Blood event.

Players can also venture to the arctic wastes of Northrend to fight bosses and make powerful loot, and there's also a new story quest to test out.

If you're a WoW subscriber, you can check all this out today by following these steps to get the public test server. Otherwise, you can wait until the event inevitably launches sometime in the forthcoming months. But now that it's about the PTR, it'll likely be happening sooner rather than later

Since publishing our initial story, YouTuber and Reddit user'KokushiGG' has posted a new video displaying Ray Traced Shadows in the new zones at the expansion. You'll find down the video below. Like yesterday's screenshots, we can see the gap in Shadows is quite minimal with the newest feature enabled. Enabling Ray Traced Shadows, however, will appear to greatly affect operation with FPS falling from 120FPS to 60FPS in some instances.

Ray Traced Shadows in World of Warcraft Shadowlands have been enabled on the match's Beta/PTR, and also the very first comparison shots have now surfaced on the internet.

Back in April of the year, Blizzard added Ray Traced Shadow options to the game's Alpha. Unfortunately, real Ray Traced Shadows weren't enabled just yet and people from the Alpha were only able to observe the new choices. According to the option's description, it"improves shadow quality together with beam design, which produces shadows with much more natural softness, substantially increased precision, and from other light sources."

Players from the alpha were able to cheap wow gold classic pick among the next Ray Traced Shadows options: