Sounds like a perfect opportunity for them....to promote them to you as Scratch items and call them the"GVS" models or something. Yeah, I fully expect them to go this route. I've worked in the industry previously and rigging palms up is not hard work, the issue is how many costume items would need to be altered with PSO2 Meseta no monetary justification. Plus giving folks completely working items with the benefits (on what is essentially a new game) could deincentivise players buying the"new" stuff. Yeah. They release across the years the same outfits (sky/night/blue/gv/b/etc.) But with recolors and market them as new instead of giving us the ability to recolor them freely. And then the ones that you could recolor costs exchanging scratch items for a color overhaul.

Personal speculation: PSO2 has been ported to the NGS motor to keep players occupied involving NGS content releases. No new content will be released for it out of makeup, of which will be obtained/ported out of NGS events/scratches to have folks to play that. It'll be eliminated after a few years after all the players have migrated and the only individuals in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It is a new game so chances are like some other Online RPG the initial release will not have much in regards to an endgame for those players that hit maximum level on day 1. It will be nice to simply switch blocks anytime I wanna hit up an older UQ though. There's never a reason not to visit magatsu.

Excellent FAQ, answers a whole lot of my first doubts.

Gosh, this seems so complex. On the one hand, kudos for keeping the game intact so that there will not be a riot over changes people don't like. However on the other hand, since they're remaking base PSO2 buying meseta visuals anyhow, I wish they'd only go 100% and synchronize character models completely. Giving old players some free fashion items and unlocks would be enough to bribe everyone to accept the new system.