Augmented and Virtual Reality Market: Type and Applications
Meticulous Research®—a leading global market research company, published a research report titled, ‘Augmented and Virtual Reality Market by Type (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device (AR Devices, VR Devices), Application (Health and Safety, Training), End-use Industry, and Geography - Global Forecast to 2030.’
Download Free Research PDF @ https://www.meticulousresearch.com/download-sample-report/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
The global augmented and virtual reality market is projected to reach $367.5 billion by 2030, at a CAGR of 33.6% from 2023 to 2030. The growth of this market is attributed to the surging adoption of AR and VR technology by manufacturers and enterprises, the rising adoption of AR in the healthcare sector, the enormous rise in gaming and entertainment applications, and favourable initiatives by governments to propel the adoption of AR and VR technology in several sectors. However, the privacy and security concerns associated with AR and VR technology restrain market growth to a certain extent. The penetration of head-mounted displays for training purposes and increasing advancements in gadgets and digitization are expected to create significant opportunities for this market. However, the need for strong network infrastructure and health-related concerns associated with excessive AR usage pose challenges to the growth of this market.
The global augmented and virtual reality market is segmented based on type, offering, device, application, end-use industry, and geography. The study also evaluates industry competitors and analyses the regional and country-level markets.
Key Players
The key players profiled in the global augmented and virtual reality market study include Microsoft Corporation (U.S.), Sony Semiconductor Solutions Corporation (Japan), HTC Corporation (Taiwan), Apple Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), Epson America, Inc. (U.S.), Panasonic Holdings Corporation (Japan), Vuzix Corporation (U.S.), Shanghai Lexiang Information Technology Co., Ltd. (China), PTC Inc. (U.S.), Blippar Group Limited (U.K.), Zappar Ltd. (U.K.), Niantic (U.S.), BidOn Games Studio (Ukraine), SpaceVR Inc (U.S.).
Browse in depth @ https://www.meticulousresearch.com/product/augmented-and-virtual-reality-market-5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Based on device, the global augmented and virtual reality market is segmented into AR devices and VR devices. In 2023, the AR devices segment is expected to account for the largest share of the augmented and virtual reality market.
Based on application, the global augmented and virtual reality market is segmented into gaming and recreational activities, designing, prototyping and manufacturing, travel and tourism, journalism, health and safety, advertising and retail, training, and other applications. In 2023, the gaming and recreational activities segment is expected to account for the largest share of the global augmented and virtual reality market.
Speck to our analyst @ https://www.meticulousresearch.com/speak-to-analyst/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Based on end-use industry, the global augmented and virtual reality market is segmented into augmented reality by end-use industry and virtual reality by end-use industry.
Based on geography, the global augmented and virtual reality market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2023, North America is expected to account for the largest share of the augmented and virtual reality market.
Request Free Research Report Sample @ https://www.meticulousresearch.com/request-sample-report/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Meticulous Research®—a leading global market research company, published a research report titled, ‘Augmented and Virtual Reality Market by Type (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device (AR Devices, VR Devices), Application (Health and Safety, Training), End-use Industry, and Geography - Global Forecast to 2030.’
Download Free Research PDF @ https://www.meticulousresearch.com/download-sample-report/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
The global augmented and virtual reality market is projected to reach $367.5 billion by 2030, at a CAGR of 33.6% from 2023 to 2030. The growth of this market is attributed to the surging adoption of AR and VR technology by manufacturers and enterprises, the rising adoption of AR in the healthcare sector, the enormous rise in gaming and entertainment applications, and favourable initiatives by governments to propel the adoption of AR and VR technology in several sectors. However, the privacy and security concerns associated with AR and VR technology restrain market growth to a certain extent. The penetration of head-mounted displays for training purposes and increasing advancements in gadgets and digitization are expected to create significant opportunities for this market. However, the need for strong network infrastructure and health-related concerns associated with excessive AR usage pose challenges to the growth of this market.
The global augmented and virtual reality market is segmented based on type, offering, device, application, end-use industry, and geography. The study also evaluates industry competitors and analyses the regional and country-level markets.
Key Players
The key players profiled in the global augmented and virtual reality market study include Microsoft Corporation (U.S.), Sony Semiconductor Solutions Corporation (Japan), HTC Corporation (Taiwan), Apple Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), Epson America, Inc. (U.S.), Panasonic Holdings Corporation (Japan), Vuzix Corporation (U.S.), Shanghai Lexiang Information Technology Co., Ltd. (China), PTC Inc. (U.S.), Blippar Group Limited (U.K.), Zappar Ltd. (U.K.), Niantic (U.S.), BidOn Games Studio (Ukraine), SpaceVR Inc (U.S.).
Browse in depth @ https://www.meticulousresearch.com/product/augmented-and-virtual-reality-market-5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Based on device, the global augmented and virtual reality market is segmented into AR devices and VR devices. In 2023, the AR devices segment is expected to account for the largest share of the augmented and virtual reality market.
Based on application, the global augmented and virtual reality market is segmented into gaming and recreational activities, designing, prototyping and manufacturing, travel and tourism, journalism, health and safety, advertising and retail, training, and other applications. In 2023, the gaming and recreational activities segment is expected to account for the largest share of the global augmented and virtual reality market.
Speck to our analyst @ https://www.meticulousresearch.com/speak-to-analyst/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Based on end-use industry, the global augmented and virtual reality market is segmented into augmented reality by end-use industry and virtual reality by end-use industry.
Based on geography, the global augmented and virtual reality market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2023, North America is expected to account for the largest share of the augmented and virtual reality market.
Request Free Research Report Sample @ https://www.meticulousresearch.com/request-sample-report/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Augmented and Virtual Reality Market: Type and Applications
Meticulous Research®—a leading global market research company, published a research report titled, ‘Augmented and Virtual Reality Market by Type (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device (AR Devices, VR Devices), Application (Health and Safety, Training), End-use Industry, and Geography - Global Forecast to 2030.’
Download Free Research PDF @ https://www.meticulousresearch.com/download-sample-report/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
The global augmented and virtual reality market is projected to reach $367.5 billion by 2030, at a CAGR of 33.6% from 2023 to 2030. The growth of this market is attributed to the surging adoption of AR and VR technology by manufacturers and enterprises, the rising adoption of AR in the healthcare sector, the enormous rise in gaming and entertainment applications, and favourable initiatives by governments to propel the adoption of AR and VR technology in several sectors. However, the privacy and security concerns associated with AR and VR technology restrain market growth to a certain extent. The penetration of head-mounted displays for training purposes and increasing advancements in gadgets and digitization are expected to create significant opportunities for this market. However, the need for strong network infrastructure and health-related concerns associated with excessive AR usage pose challenges to the growth of this market.
The global augmented and virtual reality market is segmented based on type, offering, device, application, end-use industry, and geography. The study also evaluates industry competitors and analyses the regional and country-level markets.
Key Players
The key players profiled in the global augmented and virtual reality market study include Microsoft Corporation (U.S.), Sony Semiconductor Solutions Corporation (Japan), HTC Corporation (Taiwan), Apple Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), Epson America, Inc. (U.S.), Panasonic Holdings Corporation (Japan), Vuzix Corporation (U.S.), Shanghai Lexiang Information Technology Co., Ltd. (China), PTC Inc. (U.S.), Blippar Group Limited (U.K.), Zappar Ltd. (U.K.), Niantic (U.S.), BidOn Games Studio (Ukraine), SpaceVR Inc (U.S.).
Browse in depth @ https://www.meticulousresearch.com/product/augmented-and-virtual-reality-market-5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Based on device, the global augmented and virtual reality market is segmented into AR devices and VR devices. In 2023, the AR devices segment is expected to account for the largest share of the augmented and virtual reality market.
Based on application, the global augmented and virtual reality market is segmented into gaming and recreational activities, designing, prototyping and manufacturing, travel and tourism, journalism, health and safety, advertising and retail, training, and other applications. In 2023, the gaming and recreational activities segment is expected to account for the largest share of the global augmented and virtual reality market.
Speck to our analyst @ https://www.meticulousresearch.com/speak-to-analyst/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
Based on end-use industry, the global augmented and virtual reality market is segmented into augmented reality by end-use industry and virtual reality by end-use industry.
Based on geography, the global augmented and virtual reality market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2023, North America is expected to account for the largest share of the augmented and virtual reality market.
Request Free Research Report Sample @ https://www.meticulousresearch.com/request-sample-report/cp_id=5684?utm_source=pr&utm_medium=social&utm_campaign=product&utm_content=10-04-2024
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